﻿using System;
using System.Collections.Generic;
using ZYLFramework.Common;

namespace ZYLFramework.Manage
{
    public class EcsManage:MonoSingleton<EcsManage>
    {
        private List<BaseSystem> _systemsList;
        private Dictionary<BaseSystem,int> _systemsDict;
        public void Init()
        {
            _systemsList = new List<BaseSystem>();
            _systemsDict = new Dictionary<BaseSystem, int>();
        }
        
        private void AddSystem(BaseSystem baseSystem)
        {
            
        }
        
        private void RemoveSystem(BaseSystem baseSystem)
        {
        }

        private void FixedUpdate()
        {
            for (int i = 0; i < _systemsList.Count; i++)
            {
            }
        }
    }


}